/***************************************************************************
 *   fheroes2: https://github.com/ihhub/fheroes2                           *
 *   Copyright (C) 2019 - 2025                                             *
 *                                                                         *
 *   Free Heroes2 Engine: http://sourceforge.net/projects/fheroes2         *
 *   Copyright (C) 2009 by Andrey Afletdinov <fheroes2@gmail.com>          *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#pragma once

#include <string>

#include "math_base.h"
#include "ui_tool.h"

class StatusBar : public fheroes2::MovableText
{
public:
    StatusBar();

    void setRoi( const fheroes2::Rect & roi )
    {
        _roi = roi;
    }

    // Update and render a frame.
    void ShowMessage( std::string msg );

    // Returns an area to redraw. An empty area means no need to redraw.
    fheroes2::Rect updateMessage( std::string msg );

private:
    fheroes2::Rect _roi;

    std::string _prevMessage;
    fheroes2::Rect _prevMessageRoi;
};
